Tuesday, July 5, 2011

Putting Girl Gamer and Geek Girl to Rest

Disclaimer: This is not a typical Stuff Jessica Hates post. The contemplative and philosophical nature may disturb you based on what you are used to from me. You have been warned.


Recently, I was notified that the panel I submitted for Geek Girl Con was accepted (October 8-9th in Seattle! Go buy your tickets!). Along with other interested parties within Crabcat Industries, I'll be discussing my thoughts on identity and gender, based on several years researching the topics. Here's the panel description, in case you're interested:
"No, I am not a Booth Babe": Forum Trolls IRL and Sexism in the Video Game Industry
There's a strange paradox within costuming/cosplay for women. You want to represent a strong female character, but why is she wearing that stupid outfit? How can she fight effectively in those five inch heels? What is that chainmail g-string hoping to protect? The women at Crabcat Industries share your confusion and frustration. Crabcat will be hosting an informal discussion on the problems within internet fandom that are reinforced by the entertainment industry and what we can do to combat traditional stereotypes. This dialogue will be based on personal experiences and a structural look at culture and identity, utilizing the work of feminist scholars like Judith Butler. We'll advocate for a stronger presence of capable female protagonists and argue the disparity that exists between male and female gamers (hint: it's not the color pink).
Based on the panel title, I was recently asked the following by a curious observer: "Why would you call yourselves geek girls if you're against sexism? Surely the ideal is that the term 'girl' shouldn't even come into it? Not a judgment or anything, just a question." 

Fair enough. 
I would like to point out that while I think the terms "geek girl" and "gamer girl" certainly have their place and merits, I do not consider myself to be either. Yes, I am a geek, a gamer, and a girl. Those all start with G's and largely influence one another. But like most things in the world, it's not so simple.

To give you a better understanding of my perspective on this issue, let me say that I do consider myself to be a Third-Wave Feminist (the dreaded "F" word, I know). I'm not concerned with gender alone. Things like ethnicity, social class, sexuality, and nationality all matter to me. I'm concerned with personhood. The problem, however, with leaving "girl" out of the equation entirely (for the noble means of combating sexism) is that ignoring an aspect of your own identity—shaping who you are and how you perceive the world—is flawed. That being said, Perhaps it’s valid to argue that by continuing to promote the idea of “girl gamers” and “geek girls”, instead of bridging gaps and promoting discourse, it actually further alienates female gamers from their male counterparts (who have little to no reason to empathize with the idea of a “girl gamer” phenomenon).

Most “girl gamers” are not saying their lady parts dictate how they play. Rather, it’s a statement describing a gaming philosophy: “Even though you think because I’m a girl I must like ponies and dream of my wedding, I play Halo. And even if I do like ponies and white wedding cakes, it doesn’t make me less able to get a running riot kill streak.” 

Despite the fact that 42% of video game end users are female according to the Electronic Software Association, there is little evidence that women are portrayed as powerful consumers within many marketing campaigns. I know, it’s easy to blame marketing, so let’s try to be more reasonable with that statement. Successful marketing should be based on consumer preference not purely demographic targeting. An example would be the achievement collector. Most aspects within gaming are not inherently geared toward male or female players, rather they appeal to certain personality types.  

To emphasize this again, I am not a "geek girl". However, I refuse to minimize the importance of any facet of my “self”. My personhood. I play RPGs on casual because I care more about the story than the fighting. I work hard to master the combos in Soul Caliber because I want to shove my opponent's face in the dirt—I also customize all my outfits based on how awesome they make my character look. I love Pet Society on Facebook, a "girl game", for the same reason I love Minecraft. I don't play shooters because I'd rather go to the skeet range (but I prefer archery or tomahawk throwing). Also, first-person gaming usually makes me sea sick. Someone fix that. 

I am a twenty-something. I am a female. I am a researcher. I am a gamer. I am a writer. I am an anthropologist. I'm a cosplayer and a historical reenactment enthusiast. I am a lover of material things. And perhaps the most important parts of my identity are those things I don't even think to say about myself. 

The “geek girl” phenomenon has an important place in gaming culture but in order to achieve the dialogue and balance the movement advocates, we must move toward a more holistic and multi-faceted understanding of what it means to be a gamer.
I hope that answers the question.

 

An aside to consider…
I think that part of the problem lies within our cultural tendency to vilify masculinity. It is a subject too little explored in academia. In fact, the particular cultures surrounding white males in developed countries are seen as privileged and the typical perpetrators of oppression. For me, this was exactly why I wrote my undergraduate thesis on a rich white man from the 1950s (this is not discounting the fact that far too much of historiography focuses on the accounts of rich white men in the past). There are nuances within masculinity that are important to understand for a richer awareness of gender performance, sexism, and identity construction. I highly recommend you read The Lost Boys of Zeta Psi by Laurie Wilkie—my mentor and research adviser, who writes to inform and to entertain! We need to be more discursive about masculinity to further the ideals of gender equality.

6 comments:

  1. Good little article!

    I've honestly never felt a cultural tendency to vilify masculinity, but then again I'm usually surrounded by a military culture that promotes masculinity to an atypical degree. I'll definitely have to take a look at that book Good thing it's on Kindle! (just got one this weekend)

    I'm not big on gender studies, limited to a brief glance in a political theory class and a read through of Julia Serano's "Whipping Girl" which spoke a lot bout how femininity was vilified.

    Talking about leaving "girl" out of your identity resulting in an incomplete picture reminds me about how leaving race out often results in an incomplete image as well...which of course leads to Colbert's bit on being blind to race:

    http://www.colbertnation.com/the-colbert-report-videos/240127/july-29-2009/the-word---he-who-smelt-it--dealt-it

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  2. This was a good post, Jess, even if you've estranged half your readers. But it's as Shakespeare said, "Above all else, to thine own self be true." That's why I have such an interest in Crabcat Industries.

    Issues like this are obviously huge and important. White, American males like myself are rarely aware of issues of equality in regards to gender, race, socioeconomic status, sexual preference, and so forth. Glad you're questioning the status quo and putting forth intelligent, thoughtful, and polite discourse.

    As Americans, we worship ppl who make bold, discriminating comments. "Katy Perry sucks." "Fuck Transformers 2." "Britney Spears is a redneck whore." "Men are awesome, women are still slightly inferior." We worship people with strong, narrow-minded opinions.

    I think of eastern philosophy, at least in its purest form. If we were more accepting of different perspectives (and less judgmental), we'd realize the value in multiple opinions, and realize the problems w/ a singular, limited point of view.

    I'm glad you ladies are pro women (that damn f-word) and trying to level the playing field between men and women. It's a man's world, but perhaps in the near future, it will be a shared world.

    Great post. (I've been drinking, so sorry if this isn't as coherent as it needs to be.) I look forward to more Crabcat awesomeness.

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  3. Wow, I really, really wish I could come attend that panel (well, the whole con)but I'm stuck here on the east coast. Do you think that you will record it to post on YouTube? That would be awesome.

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  4. Awesome article, keep up the good work!

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  5. I very much agree with your writing. I find that I share similar ideals. While society still holds some form of masculinity in certain ways, I really dislike it. I'm different from people in which I view others. I almost have a bias towards feeling empathy towards someone who is different. I dislike how people who are mentally challenged, racially, ethnically, or sexually different are viewed upon by the world even still after it has been ever changing to be more accepting towards them. I find that travelling to places like the USA from Canada, there seems to still be disparity between blacks and whites to some degree. This saddens me, and yet I understand how the deeper anger came to be as it was. Even yet it is still present in all countries and places of the world. It didn't take an entire race to create racism, it took those who were greedy and selfish and discriminatory. And with sexism it didn't take all men. To some degree, many men by accepting these "views" as common place, they helped to reinforce a broken and unethical ideology.

    The way issues are nowadays, I really hope we can help shape to be better and more equal, through the entertainment mediums through which we provide. I know and feel that the games industry is coming to become the #1 entertainment industry. This gives me hope for the future in terms of equality, because games can help to shape what people believe. When I see games like Mass Effect 3 planning to have it so that story lines can involve gay romances, I become happy. Now, not because I'm gay (I'm 100% straight), but because I believe this helps to reinforce the modern and true perspective on society that not everyone is the same or should be held to some impossible standard. Through video games and their advancing graphics we can show the true grits and scars people have. Unlike magazines which photoshop their people to look unrealistic, games often like to take the gritty approach. As in real life it's nice that games like ME 3 help to show the true actions of humans, our flaws and how improvements can be made. Because they combine all major art-forms, it will allow in the future for those of many disciplines to come together in the gaming medium. I believe it's only a matter of time (and a short one at that) that the world comes to recognize gaming as the #1 industry. It's already starting to happen.

    I think that being a girl gamer or girl geek shouldn't be different than just a gamer or a geek. That's what you are or aren't. You are no less than anyone else, if anything it shows how you may, in fact be superior knowing that you are not a lowly person who goes discriminating against others for having their own fortes. I very much hope that as we get more females working in the industry females and males can work together alongside to make more games that appeal to (and play well) for both genders equally. This includes the advertising of said games, too.

    When it comes down to it, I see a movement in girls starting to play a lot of games. I think that those who are still stuck thinking it's not a "girl thing" to do will change their outlook on things. I know that bringing in the casual audience with the Wii, Kinect, and PS3 Move is also bringing in more of different genres, and I think that it's not just going to be things meant for casual audiences that will be mostly marketed to girls in the future, it will be hardcode games too. And that's what it should be. Cause really, why should games be considered only for one gender? Were sports for one gender, or did we not come to realize that males AND females both love and do well in sports?! The same is true with video games! This is just an example of how society is behind, and proof that technology truly is advancing faster than society can keep up. At least, in North America, that is. If you've ever seen South Korea, or China, now THAT is where it's at. :P

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  6. Damn I went on a tangent there lol. Anyways though, I meant hardcore* games, not harcode lol.

    But yeah I really like how at times games like to show the realistic approach to things.

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